![]() ![]() Also highly recommend using Bummers cockpit textures as well as Coops excellent Blue Angels skins both available here. A set of mods for use in the Blue Angels demo. Here, the rectangular shapes at the rear are supposed to be open mesh, so I was able to modify the texture to better show this, as well as the Normal maps. Equipment for use in the Blue Angels demo. These things just 'takes two weeks' to get fixed. ![]() As example the AH-64D cockpit (AFAIK) still doesn't have LOD, meaning that 3D model is drawn by computer at maximum quality regardless are you sitting inside, or is it 15 km away from your point of view. For air-to-air combat the F-16C is armed with AIM-9L/M/P/X Sidewinder missiles, AIM-120B/C. The DCS cockpits are very well done, but that is as well part of its CPU/GPU requirements. In doing so, I've also removed the rivet like detail on the engine's nozzles to reflect the real world. The General Dynamics F-16C ‘Viper’ is a high-performance, single-seat multirole combat aircraft that excels not only as an air superiority fighter, but also in the ground attack, precision bombing, SEAD and reconnaissance roles. Regular readers of this blog will know that I’m a big fan of the F/A-18 Hornet and that I’ve spent a lot of time flying the DCS: F/A-18C Hornet in that sim. Posted by ShamrockOneFive on November 18, 2021. This allows finer detail to be introduced into the textures. Faithful software reproduction of the U.S. First impressions of MSFS’s F/A-18E Super Hornet. This means the Hornet's actual max resolution is 2K.īy increasing the resolution of the Hornet's textures to 8192 pixels, you achieve a true 4K skin just like the Viper. I've been plugging away at taking the Hornet's level of detail a little higher than what it is now.Ĭurrently the Hornet has 4096 textures which are split into areas, whereas other models (F-16) have these areas as individual textures each at 4096. ![]()
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